![]() Fighting the same three enemy types, with a grand total of what feels like two or three different models in total for each kind of zombie, gets tiring fast. This game is an RPG, yeah? Even games such as Fallout 3 (which I can’t stand) boasts better variety. (Lack of) Enemy Variety: Walker, walker, walker, thug, infected, walker, walker, walker, infected… Rinse and repeat a lot. Didn't I already cut this guy's head off? Like a few dozen times? Hurrah for repeating character models!ģ. I don’t get motion sickness or anything, but there’s definitely something to this game that makes me feel a little “off” when I am moving around on foot. ![]() The way in which character movement is portrayed makes me feel a little confused and really messes with my mind. I just feel like the whole experience is awkward and disorienting. It can also be hard to judge just how close (or far) zombies are at times, which kind of ties in which my beef with the collision detection in this game. The camera controls are extremely wonky and I feel it’s hard to look in certain directions at times. ![]() Depth of Field: I’M GOING TO THROW UP! Maybe not quite, but this game is a pain for me to look at. I doubt that Dead Island uses the same method to calculate whether or not you hit since nothing in the game really indicated that it did, but at the very least the fighting mechanics seem a little sloppily coded.Ģ. I don’t know what’s going on here, but it gives me horrible flashbacks of Morrowind’s iffy dice/number based “hit or miss” battle system. It just seems horribly off a lot of the time since I can kick a zombie in the chest when it appears to be several feet away from me, and then there are times when a zombie will be less than an arms reach away from me and my kicks will miss. Collision Detection: What’s with this aspect of the game? Why is it so off? There is not much consistency with collision detection unless you’re using a ranged weapon or throwing something at a zombie. Some of them may or may not be agreeable, but not of them are outright “wrong” since it’s all opinion and is therefore pretty subjective.ġ. Why didn’t I play the game for any longer than four hours? There are a few reasons. This isn’t a terribly long time to spend with a game unless it is something overly simplistic such as Minesweeper, so I cannot and will not write about Dead Island as if I really even know what I am talking about, since I just did not spend enough time on the game to become terribly knowledgeable. I played the game for a grand total of a mere 3.7 hours. Medical drops, scattered around the city, can help to manage your health.This is not a review, because I did not play Dead Island long enough to justify the writing of one. The types of enemies can be unusual: there are zombies dogs, for instance. You fight with crowds of zombies at a time, especially in the Slaughter mode. You can burn zombies with flamethrowers or attack with the launcher. ![]() Upgrading the vehicle on the fly is possible. It includes a fire truck, bulldozer, and tank.Įvery vehicle feels different, so you can taste it and choose the most convenient one. GameplayĪs for the vehicles, there are 13 types of driving. You try to survive on different arenas as long as you can. There are three distinct game types: classic race eliminator, where the player needs to take down cars as many as he can the endurance, in which you need to race with a ticking bomb in your vehicle. You can chase the cars and take them down. In the second mode, Blood Race, the player enters the brutal race. You have to fight with the bosses – substantial mutated zombies. You need to get to the military checkpoint, where you have to complete different missions: picking up survivors around the city, transporting something or even killing. You play as a taxi driver, who is doing his work when the virus appears. The events set in a zombie apocalypse environment. Zombie Driver HD is a single-player action game, combining elements of shooter and racing.
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